![]() As usual, collect Plasma Grenades and Brute Shot ammo after the battle.Īs you proceed through the next door into the large cavern, you'll find yourself on one arm of a U-shaped platform that curves around to the right, while five Brutes occupy the other. Note that, for some reason, the Brutes in the second group (even those that have gone berserk) have a tendency to retreat back the way they came when they're losing the battle, so if you don't finish them off here you'll have to deal with them in the next room. If necessary, you can also drop down to the lower level after taking out the first group. Make sure not to use your cloak too early, as you'll want to save it for when the Brutes arrive through the door. Although there are quite a few of them, they tend to focus their attention on the Hunters, which makes it much easier to sneak up the ramp and kill several of them from behind before they even know you're there, as shown in the next video. Thus, I'd recommend moving in on the Brutes right away, before they can deal out too much damage. The Hunters can be a valuable distraction in the next battle, and so it really pays to keep both of them alive. The problem with that tactic is that not only is it tedious (with all of the grenades bouncing around, it can be hard to get a clear shot unless you're cloaked), but your Hunters will take a tremendous pounding, and at least one of them will most likely die. You might be inclined to sit back in the hallway and use your newly-acquired Beam Rifle to pick off the Brutes from a distance. A couple of additional Brutes will also enter through the upper door after you've killed off a few members of the initial group. Once inside, proceed through the hallways, making sure to exchange your equally useless Plasma Pistol for a Beam Rifle along the way, until you enter a two-level room guarded by a phalanx of five Brutes on the upper level. ![]() ![]() Unfortunately, you won't run across an Energy Sword for a while, so the Brute Shot is the best you can do for melee attacks. When the area is clear, it is suggested to exchange your useless Plasma Rifle for a Brute Shot and as much ammo as you can find before heading inside. Take a moment to savor vaporizing the Brutes running around on foot with the Wraith's cannon. From this distance, though, he's not really much of a threat, so you should just ignore him and focus on the Wraiths. Note that there's also a Phantom out past the cliff to the left who may fire on you at some point. You could try flanking them from around the little hill on the right, but the narrow path severely restricts your movement, making you an easy target. The small tree on the right can actually help provide a bit of cover, intercepting some of their shots. I'd recommend attacking them more or less head-on, as shown in the next video. Obliterate any Ghosts that may be pestering you and move ahead to engage the two enemy Wraiths near the door. Once you've safely gained control of the wraith, you can relax a bit. Partly for this reason (and partly to avoid getting caught in the explosion if it gets destroyed), I'd suggest parking your Spectre behind the rock before boarding the Wraith. As your allies don't let little considerations like, say, the fact that you're clinging to the vehicle that they're firing on slow them down, there's also the danger of friendly fire. Using grenades to kill the driver can help speed up the process, though you run the risk of destroying the Wraith along with him. However, if you don't waste any time, you should usually be able to make it to the Wraith and complete the boarding before you really get swarmed. The biggest danger associated with this tactic is probably being shot apart by Ghosts while you're boarding the Wraith. Right-click (option-click on a Mac) and "Save As" to save to disk. Thus, rather than jumping right into the combat at the beginning, boosting ahead a bit and boarding the first available Wraith is recommended, as shown in the next video. Your first priority is to upgrade your vehicle to something a bit more robust, as you'll be wading through quite a few enemy Ghosts, as well as a couple of Wraiths. ![]() Any attempts to head right for the control room, though, will likely be foiled by the cheap instant death barrier down below the cliff. Interestingly, the level starts you out very close to your ultimate destination. (In lower difficulties, he will leave the Wraith and you can choose which vehicle you want). Since the spec-ops commander stubbornly refuses to give up his Wraith, the Spectre is the best we can do for the moment. Legendary Walkthrough Part 1: Your Ass, My Size-24 Hoof Īlthough you start out on foot a Spectre will soon arrive to pick you up.
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